package com.pickgliss.light3d.display
{
	import com.pickgliss.ui.core.Disposeable;

	public class Display3D implements Disposeable
	{
		public function Display3D()
		{
		}
		
		public var mesh:String = "";
		public var mertiral:String = "";
		protected var prepared:Boolean = false;
		
		public function prepare():void
		{
			if(isMeshReady() && isMertiralReady())
			{
				
				prepared = true;
			}
		}
		
		public function render():void
		{
			if(prepared)
			{
				
				prepared = false;
			}
		}

		public function dispose():void
		{

		}
		
		public function isMeshReady():Boolean
		{
			return true;
		}
		
		public function isMertiralReady():Boolean
		{
			return true;
		}
	}
}
